![]() While in previous games you’re locked into lengthy firefights once you’ve been spotted, you now have the opportunity to engage in open combat and then slip back into the shadows by breaking line-of-sight for a few seconds. It’s all about psychological warfare in the Peruvian jungle! You can even leave soldiers strung up from tree branches to really strike fear into their hearts, causing them to become distracted and open to attack. Lara can now cover herself up and blend in against walls of foliage to sneak up on enemies, and the more that you kill without being spotted, the more panicked and frantic the Trinity soldiers become. This confidence and skill translate to brand new combat mechanics, a systems that in past games we’ve felt has been missing something. Lara is at the height of her game, especially when it comes to combat – she’s good at killing people, and she knows it. Most are pretty vast, taking a serious chunk of time to fully explore. Crystal Dynamics wanted the tombs and puzzles to be as authentic as possible, and made sure that all the intricate systems could have been build using Mayan or Incan tools if they had the know-how and motivation. Each is stunning in its’ own right, whether poking through the trees in the jungle or deep in a cave system.īut while the tombs are more elaborate and deadlier than ever, they’ve not been scaled up to an unbelievable level. That has completely changed in Shadow of the Tomb Raider there are more Tombs than in previous games, and they come in all shapes and sizes. In previous games the tombs have been a little tame, offering little in the way of real death-defying danger. It really is a tense experience, suiting the tone of the game perfectly.Ĭhallenge Tombs are finally that a challenge. You’ll feel the same panic as Lara does when she scrambles for breath deep in an underwater cavern, desperately trying to reach the surface, and feel that same relief when she takes that first breath of fresh air. You not only have to balance underwater exploration with your limited amount of oxygen, but squeeze through claustrophobia-inducing crawl spaces and avoid underwater predators including Eels and swarming packs of Piranhas. It’s not just above ground either Lara now has the ability to swim underwater for extended periods of time, though we’d argue that it’s more dangerous than going face-to-face with a Jaguar. ![]() As well as climbing walls with your trusty grapple axe, you can now fully explore cave deep, winding cave systems, rappelling down steep caverns and attempting death-defying jumps with the aim of finding upgrades to your weaponry and clothing. Exploration is better than ever, mainly due to the introduction of spelunking skills. Shadow of the Tomb Raider introduces a range of new mechanics that improve just about every aspect of the game. From the deafening screams of Howler monkeys as you sneak through the dense foliage of the jungle to the downright-terrifying cries of the mythical Pishtaco as you explore ancient tombs, the sound design really builds tension and helps immerse (and sometimes terrify) you. Just as impressive as the visuals is the sound design, which really helps to set the mood no matter the location. The game is nothing short of beautiful, and to help capture those amazing vistas, you’ve got access to a dedicated Photo Mode. Oh, and the God rays, don’t get us started on the God Rays. You’ll come across stunning ancient cities, incredible architecture and some of the most impressive-looking statues you’ve ever seen. The game’s semi-open world environment is varied, from dark, wet gloomy caves to beautiful sprawling jungles, and everything in between.
0 Comments
Leave a Reply. |